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Little Nemo: The Dream Master





Little Nemo: The Dream Master


Back in the days of the NES, hardware limitations and the general youth of the industry meant a lot more parity in the quality of releases. Whereas today the gulf between AAA games and smaller releases is astronomical, in those halcyon days of the 80s, even a weird game based on a comic strip nobody remembers could stand alongside the heavyweights of the Nintendo lineup.

Such was the case with Little Nemo: The Dream Master, a late release from Capcom that played like Mega Man and looked like Alice in Wonderland. Players control protagonist Nemo, exploring a series of 2-D levels in search of keys necessary for progression. Nemo can find a variety of animals to ride in each level, each of which has its own special abilities: the mole, for example, allows Nemo to dig through the ground to access hidden areas. It’s the sort of bizarre project you aren’t likely to see from a major publisher on current consoles.



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Monday, December 26, 2016

Kid Icarus





Kid Icarus was developed and released alongside Metroid, and while the latter became a megawatt hit spurring a plethora of great sequels, Kid Icarus quietly fell into the cult classic category. The platformer was ridiculously difficult thanks to the perpetually-scrolling screen that moved up as you ascended, rendering any poorly-timed jumps or precarious footing a catastrophe waiting to happen. Also, it didn’t help that most of the floating platforms were incredibly narrow and difficult to navigate even without the whole, scrolling facet. Icarus might have flown too close to the sun and tumbled in the sea, but that was a cakewalk compared to this game.


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Tuesday, December 6, 2016

Kung Fu





Repetitive and simplistic fun, Kung Fu is much like Duck Hunt. The title started out as Kung-Fu Master, an old arcade game, and was then ported to various consoles such as the NES after the 8-bit revolution, dropping the “Master” portion of the title in the process. Featuring only five side-scrolling stages, a dedicated player could punch and kick through the game in a matter of minutes, and once beaten, it would start over at a higher difficulty setting. It contains elements of Bruce Lee’s Game of Death, represents one of the earliest beat-’em-up games for the console, and is often brutally summarized as, “rescue girlfriend – hit people” — which is more than an apt description.

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Life Force

Life Force





After the runaway success of Gradius, a follow-up was naturally in order. That follow-up was a spin-off called Salamander, and like its predecessor, it first made its debut as an arcade game before becoming inevitably adapted for the NES. Renamed Life Force on consoles, the shooter placed players back in the cockpit of the Vic Viper, this time allowing friends to tag along in a spacecraft called the Lord British. It’s not a far flung departure from the original, but it did introduce a simplified leveling system and levels that shuffle between horizontal and vertical scrolling perspectives. Still, actually blasting away giant, floating brains on six stages is far better than watching five minutes of the 1988 anime adaptation of the title.
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Thursday, December 1, 2016

Metal Gear

Metal Gear





“Metal Gear!?” Long before David Hayter’s gravelly baritone, before Hideo Kojima’s increasingly cinematic aspirations, before Raiden, there was only Metal Gear. Solid Snake’s first adventure, although very primitive compared to the more extravagant sequels of recent years, still shows some of the franchise’s hallmark gameplay. It’s a sneaking mission. Snake must infiltrate an enemy facility, using cover to avoid enemies as best he can. Of course, weapons and equipment are OSP (on-site procurement.) If Snake is seen by a guard, all the guards in the area will swarm him. However, the AI is not very complex, so it’s easy to throw them off your trail. For fans of the Metal Gear Solid series, playing the original Metal Gear is like studying the bones of an ancient animal; it’s fascinating to see which parts have endured through the ages, and which parts evolved into


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Mega Man

Mega Man




Although cursed, and somewhat defined, with atrocious cover art, the original Mega Man managed to rise above such challenges and established itself as one of the most beloved franchises in video game history despite poor sales. Capcom’s trademark title featured nonlinear gameplay, allowing players to select its six levels in any order they wished, with each level culminating in a boss battle against a Robot Master. Each boss would relinquish its weapon upon defeat — whether it be the hyper beam, fire bomb, super arm, or any one of the game’s various upgrades — and Mega Man could then proceed through other levels or replay the same level. However, you may not ever want to replay the game given its absurdly-hard difficulty, and again, that cover art.

To play the game you need the emulator , Nintendo emulator download at the link below :

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Saturday, November 26, 2016

Kage

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Sunday, October 30, 2016